Large City: Krfirambi Gíhm

Krfirambi Gíhm

Krfirambi Gíhm
Example Tauran architecture.
StateTetburland
ProvencePesutkrakoda Region
RegionGezett Cetcu Forest
Founded967
Community LeaderLord Zlkêthënm
Area51 km2 (20 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation6098 m (20006 ft)
Average Yearly Precipitation231 cm/y (90 in/y)
Population12002
Population Density235 people per km2 (600 people per mi2)
Town AuraAbjuration
Naming
Native nameKrfirambi Gíhm
PronunciationKrfir /ˈambi/
Direct Translation[crater; cavity] [transport]
Translation[Not Yet Translated]

Krfirambi Gíhm (Krfir /ˈambi/ [crater; cavity] [transport]) is a subtropical Large City located in the Pesutkrakoda Region of the Tetburland.

The name Krfirambi Gíhm is derived from the Sylvin language, as Krfirambi Gíhm was founded by Nīrmboī Gä̌ 'Kitty Teen' Rāy Ermé̄ Cúchī̄̄b, who was culturaly Tauran.

Climate

Krfirambi Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Krfirambi Gíhm receives an average of 231 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Krfirambi Gíhm covers an area of nearly 51 km2 (20 mi2), and an average elevation of 6098 m (20006 ft) above sea level.

Overview

Krfirambi Gíhm was founded durring the late 11th century, by Nīrmboī Gä̌ 'Kitty Teen' Rāy Ermé̄ Cúchī̄̄b. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Nīrmboī Gä̌ 'Kitty Teen' Rāy Ermé̄ Cúchī̄̄b.

Krfirambi Gíhm was built using the conventions of Tauran durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Krfirambi Gíhm is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Krfirambi Gíhm is buildings are arranged arrounded highly ordered system of spacious cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Krfirambi Gíhm's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Krfirambi Gíhm's unusual though effective defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Krfirambi Gíhm makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Krfirambi Gíhm’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Krfirambi Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Krfirambi Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Krfirambi Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Krfirambi Gíhm's parks.

Krfirambi Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Krfirambi Gíhm.

Krfirambi Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Krfirambi Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Krfirambi Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Krfirambi Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Krfirambi Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Krfirambi Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Krfirambi Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Krfirambi Gíhm's public wards, blessings, and other arcane systems.

Krfirambi Gíhm has an Arcane Academy which provides higher education in the arcane sciences.

Krfirambi Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Krfirambi Gíhm's grid is powered by an arcane means.

Krfirambi Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Krfirambi Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Krfirambi Gíhm's natural decorations nor waterways.

Krfirambi Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Krfirambi Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Krfirambi Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Krfirambi Gíhm. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Krfirambi Gíhm a notably resourceful and hearty people.

Krfirambi Gíhm's garrison was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Krfirambi Gíhm during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Skunk near Krfirambi Gíhm are known to be more aggressive than normal.

Krfirambi Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves destroying a prepared ritual vessel to channel Wild Magic energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 23
  • Farmers: 35
  • Farm Laborer: 63
  • Hunters: 38
  • Milk Maids: 27
  • Ranchers: 16
  • Ranch Hands: 33
  • Shepherds: 29
    • Farmland: 48488 m2
    • Cattle and Similar Creatures: 3000
    • Poultry: 36006
    • Swine: 2400
    • Sheep: 120
    • Goats: 24
    • Horses, Mounts, and Beasts of Burden: 1200

Craftsmen

  • Arms and Toolmakers: 23
  • Blacksmiths: 30
  • Bookbinders: 14
  • Buckle-makers: 16
  • Cabinetmakers: 25
  • Candlemakers: 44
  • Carpenters: 33
  • Clothmakers: 34
  • Coach and Harness Makers: 13
  • Coopers: 34
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 11
  • Cutlers: 9
  • Fabricworkers: 27
  • Farrier: 68
  • Furriers: 7
  • Glassworkers: 46
  • Gunsmiths: 23
  • Harness-Makers: 11
  • Hatters: 24
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 32
  • Locksmiths: 12
  • Matchstick makers: 18
  • Musical Instrument Makers: 16
  • Painters, Structures and Fixtures: 14
  • Paper Workers: 16
  • Plasterers: 15
  • Pursemakers: 19
  • Roofers: 12
  • Ropemakers: 12
  • Rugmakers: 11
  • Saddlers: 21
  • Scabbardmakers: 26
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 11
  • Soap and Tallow Workers: 39
  • Tailors: 77
  • Tanners: 15
  • Upholsterers: 18
  • Watchmakers: 16
  • Weavers: 38
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 16
  • Booksellers: 19
  • Butchers: 31
  • Chandlers: 30
  • Chicken Butchers: 32
  • Entrepreneurs: 12
  • Fine Clothiers: 32
  • Fishmongers: 30
  • Florists: 7
  • Potion Sellers: 20
  • Resellers: 52
  • Spice Merchants: 15
  • Wine-sellers: 23
  • Wheelwright: 19
  • Woodsellers: 11

Service workers

  • Bakers: 75
  • Barbers: 47
  • Coachmen: 17
  • Cooks: 46
  • Doctors: 25
  • Gamekeepers: 19
  • Grooms: 10
  • Hairdressers: 38
  • Healers: 28
  • Housekeepers: 34
  • Housemaids: 60
  • House Stewards: 35
  • Inns: 11
  • Laundry maids: 21
  • Maidservants: 37
  • Nursery Maids: 21
  • Pastrycooks: 46
  • Restaurateur: 50
  • Tavern Keepers: 46

Specialized Laborer

  • Ashworkers: 17
  • Bleachers: 11
  • Chemical Workers: 6
  • Coal Heavers: 24
  • In-Town Couriers: 27
  • Long Haul Couriers: 25
  • Dockyard Workers: 24
  • Gas Workers: 5
  • Hay Merchants: 10
  • Leech Collectors: 36
  • Millers: 27
  • Miners: 27
  • Oilmen and Polishers: 18
  • Postmen: 27
  • Pure Finder: 16
  • Skinners: 32
  • Sugar Refiners: 6
  • Tosher: 18
  • Warehousemen: 42
  • Watercarriers: 26
  • Watermen, Bargemen, etc.: 38

Skilled Laborers

  • Accountants: 15
  • Alchemist: 17
  • Clerk: 25
  • Dentists: 12
  • Educators: 34
  • Engineers: 17
  • Gardeners: 12
  • Mages: 8
  • Plumbers: 13
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 16
  • Civil Clerks: 27
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 29
  • Fixers: 13
  • Kami Clerk: 20
  • Landlords: 23
  • Lawyers: 14
  • Legend Keepers: 21
  • Militia Officers: 80
  • Monks, Monastic: 40
  • Monks, Civic: 41
  • Historian, Oral: 27
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 27
  • Priests: 46
  • Rangers: 15
  • Rat Catchers: 18
  • Scholars: 18
  • Spiritualist: 23
  • Slayers: 6
  • Storytellers: 48
  • Military Officers: 37

Cottage Industries

  • Brewers: 37
  • Comfort Services: 41
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 42
  • Needleworkers: 46
  • Potters: 19
  • Preserve Makers: 35
  • Quilters: 17
  • Seamsters: 57
  • Spinners: 33
  • Tinker: 13
  • Weaver: 30

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 18
  • Costumers: 7
  • Dancers: 14
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 13
  • Inlayers: 11
  • Musicians: 38
  • Painters, Art: 6
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 36
  • Writers: 44

Produce Industries

  • Butter Churners: 41
  • Canners: 38
  • Cheesmakers: 36
  • Ice Merchants: 5
  • Millers: 26
  • Picklers: 19
  • Smokers: 15
  • Stockmakers: 13
  • Tobacconists: 19
  • Tallowmakers: 29

4443 of Krfirambi Gíhm's population work within a Foundational Occupation.

7079 of Krfirambi Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 480 (4%) are noncontributers.

Points of Interest

Krfirambi Gíhm makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Krfirambi Gíhm's harvest from an army of bandits. One of Krfirambi Gíhm's festivals remembers the hero.

History